Trap
NormalShadow of Eyes
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3827
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
Shadow of Eyes — Power Evaluation
Final Score: 29 ± 6 · Confidence: Medium
- Intrinsic: 29 · Deck: 29 · Meta: provisional
- Primary role: Utility
Why it scores here
Shadow of Eyes is a reactive Normal Trap whose only effect flips one Set monster to face-up Attack Position while skipping its Flip Effect, so it generates no card advantage and provides no negation or removal. It converts almost nothing on its own: zero combo appearances, no material use because it is a Trap, and a trigger that is dead whenever the opponent does not Set a monster. Its modest deck presence (17 lists, always exactly 1 copy, mostly Harpie/Amazoness and generic builds) confirms it is playable but not a power driver, and its zero ATK/DEF and stats earn it nothing. The score sits in the low band because accessibility, interaction quality, resource economy, and resilience are all weak.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Reactive Normal Trap that only turns on when the opponent Sets a monster, and it averaged exactly 1 copy across all 17 sampled decks with no searcher shown (observed). |
| Combo & Conversion | 8 | Zero combo appearances and no self-contained board it builds from any realistic start (inferred). |
| Resource Economy | 18 | Spends a card to flip one Set monster face-up without destroying or negating it, returning no card advantage (verified). |
| Effect & Interaction | 22 | Soft, situational disruption that only flips a Set monster to Attack Position and skips Flip Effects; no negation or removal (verified). |
| Material Utility | 3 | As a Trap Card it cannot be used as material for any Summon and provides no body or name (verified). |
| Resilience & Flexibility | 15 | One-shot, single-zone Trap that is dead whenever the opponent does not Set a monster, with no recursion or multi-turn use (inferred). |
| Deck-Building Efficiency | 35 | Cheap single slot with no lock or garnet, but it is a low-impact 1-of seen only in Harpie/Amazoness and generic lists (observed). |
Calculation
Weight profile: Single role: Utility / no clear role (default). Intrinsic ≈ 29, Deck ≈ 29, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Denies an opponent's Flip Effect payoff by flipping a Set monster up without triggering its Flip Effect (verified text).
- Can flip a defensive Set wall into Attack Position so it becomes attackable.
- Restriction-free single slot with no lock, cost, or garnet (observed).
Weaknesses
- Conditional trigger that only activates when the opponent Sets a monster, so it is dead in many spots.
- Generates no card advantage, no negation, and no actual removal.
- Not shown to be searchable in the sampled decks.
- A Trap, so it provides no body, name, or material value.
Counters / choke points
- Opponents who Special Summon or Normal Summon (rather than Set) never turn the trigger on.
- Backrow removal before the Set happens.
- Monsters with effects that are useful in Attack Position, which reduce the downside of being flipped.
Best use
Situational disruption tech against Set/Flip monsters. Decks: Harpie, Amazoness, Generic / no-archetype builds. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: when a monster(s) is Set on the opponent's field, target one of those Set monsters and change it to face-up Attack Position with Flip Effects not activated.; Card is a Normal Trap Card (frame_type: trap, race: Normal).; Legal in TCG, OCG, Master Duel, and Duel Links.
- Observed: Appeared in 17 sampled decks, all in the main deck, exactly 1 copy each (avg 1, max 1).; Archetype spread: 35.3% and 29.4% generic, 17.6% Harpie, 17.6% Amazoness (4 distinct archetypes).; Top partners include Harpie Lady Sisters, Cyber Shield, Elegant Egotist, and Triangle Ecstasy Spark at 94.1% each.; Zero combo appearances across the recorded combo sample.
- Inferred: Converts nothing into a board on its own, since it neither summons nor advances a combo.; Dead whenever the opponent does not Set a monster, limiting its live rate.; Its observed use as a 1-of tech suggests a situational answer rather than a core engine piece.
- Data gaps: No combos supplied — combo conversion is text-only inference. No guides supplied. No banlist token — assumed 3 copies (unlimited). No usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only.






