Shadow of Eyes
Trap Normal

Shadow of Eyes

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When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated May 16, 2026
29± 6/ 100
Power Score
Intrinsic 29
Deck 29

Shadow of Eyes — Power Evaluation

Final Score: 29 ± 6 · Confidence: Medium

  • Intrinsic: 29 · Deck: 29 · Meta: provisional
  • Primary role: Utility

Why it scores here

Shadow of Eyes is a reactive Normal Trap whose only effect flips one Set monster to face-up Attack Position while skipping its Flip Effect, so it generates no card advantage and provides no negation or removal. It converts almost nothing on its own: zero combo appearances, no material use because it is a Trap, and a trigger that is dead whenever the opponent does not Set a monster. Its modest deck presence (17 lists, always exactly 1 copy, mostly Harpie/Amazoness and generic builds) confirms it is playable but not a power driver, and its zero ATK/DEF and stats earn it nothing. The score sits in the low band because accessibility, interaction quality, resource economy, and resilience are all weak.

Axis scores

Axis Score Evidence
Accessibility 25 Reactive Normal Trap that only turns on when the opponent Sets a monster, and it averaged exactly 1 copy across all 17 sampled decks with no searcher shown (observed).
Combo & Conversion 8 Zero combo appearances and no self-contained board it builds from any realistic start (inferred).
Resource Economy 18 Spends a card to flip one Set monster face-up without destroying or negating it, returning no card advantage (verified).
Effect & Interaction 22 Soft, situational disruption that only flips a Set monster to Attack Position and skips Flip Effects; no negation or removal (verified).
Material Utility 3 As a Trap Card it cannot be used as material for any Summon and provides no body or name (verified).
Resilience & Flexibility 15 One-shot, single-zone Trap that is dead whenever the opponent does not Set a monster, with no recursion or multi-turn use (inferred).
Deck-Building Efficiency 35 Cheap single slot with no lock or garnet, but it is a low-impact 1-of seen only in Harpie/Amazoness and generic lists (observed).

Calculation

Weight profile: Single role: Utility / no clear role (default). Intrinsic ≈ 29, Deck ≈ 29, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Denies an opponent's Flip Effect payoff by flipping a Set monster up without triggering its Flip Effect (verified text).
  • Can flip a defensive Set wall into Attack Position so it becomes attackable.
  • Restriction-free single slot with no lock, cost, or garnet (observed).

Weaknesses

  • Conditional trigger that only activates when the opponent Sets a monster, so it is dead in many spots.
  • Generates no card advantage, no negation, and no actual removal.
  • Not shown to be searchable in the sampled decks.
  • A Trap, so it provides no body, name, or material value.

Counters / choke points

  • Opponents who Special Summon or Normal Summon (rather than Set) never turn the trigger on.
  • Backrow removal before the Set happens.
  • Monsters with effects that are useful in Attack Position, which reduce the downside of being flipped.

Best use

Situational disruption tech against Set/Flip monsters. Decks: Harpie, Amazoness, Generic / no-archetype builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: when a monster(s) is Set on the opponent's field, target one of those Set monsters and change it to face-up Attack Position with Flip Effects not activated.; Card is a Normal Trap Card (frame_type: trap, race: Normal).; Legal in TCG, OCG, Master Duel, and Duel Links.
  • Observed: Appeared in 17 sampled decks, all in the main deck, exactly 1 copy each (avg 1, max 1).; Archetype spread: 35.3% and 29.4% generic, 17.6% Harpie, 17.6% Amazoness (4 distinct archetypes).; Top partners include Harpie Lady Sisters, Cyber Shield, Elegant Egotist, and Triangle Ecstasy Spark at 94.1% each.; Zero combo appearances across the recorded combo sample.
  • Inferred: Converts nothing into a board on its own, since it neither summons nor advances a combo.; Dead whenever the opponent does not Set a monster, limiting its live rate.; Its observed use as a 1-of tech suggests a situational answer rather than a core engine piece.
  • Data gaps: No combos supplied — combo conversion is text-only inference. No guides supplied. No banlist token — assumed 3 copies (unlimited). No usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only.











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